
There have been a lot of video game controllers over the years. Some have been better than others while others have been… a lot worse. Whether it be because of their terrible designs or that they didn’t function as intended, some just made gaming more of a chore. Here are the ten worst video game controllers we ever had to settle for in order to get our game on.
10) Original XBox

The original XBox console changed gaming with how it evolved online multiplayer with games like Halo, and had other fantastic games like Fuzion Frenzy. However, the first XBox controller was rough to use. It was too wide with a fat back, so much so that it was hard to reach the buttons, especially the bumpers and triggers. Some kids had to move their whole hand in order to reach certain buttons. The XBox controller was greatly improved afterward, though, so this awkward first step proved to be worth it.
9) PlayStation 3’s Original Controller

The PlayStation 2’s DualShock controllers were one of the best improvements in gaming. That’s why it’s so weird that Sony backtracked with the release of the PlayStation 3. The original PS3 controllers didn’t have the rumble feature that fans came to expect. Plus, the analog sticks were extremely slippery and overly sensitive. They eventually sold PS3 controllers that were much better and were actually an improvement on the PS2’s design, but it took some backlash to get there.
8) Nintendo 64

The Nintendo 64 has some of Nintendo’s most iconic titles on it, like the first Super Smash Bros. and The Legend of Zelda: Ocarina of Time. That being said, the design of the controller is absolutely bonkers. It has three handles. Who has three hands? Any three-handed gamers out there would be at a massive advantage in Mario Kart 64. If it didn’t have a third handle, it would also be too wide to reach all the buttons. It functioned quite well, but took some getting used to in order to actually use it.
7) The Power Glove

Nintendo’s Power Glove was meant to detect motion similar to modern motion controls. However, it still needed a controller attached to it, making it rather pointless. It was also only used for two games and the controls were imprecise. That being said, it looked awesome and has become somewhat of an iconic and nostalgic image that represents nerd culture. There are bands that have managed to turn it into a musical instrument, which is pretty impressive. It’s terrible to play games with, but apparently has other cool uses.
6) XBox Kinect

The Kinect was a genuinely cool idea. It just wasn’t implemented very well. It required users to stand six feet away for it to work, but not everyone has that type of space. Even at the intended distance, it was still finicky at best. Plus, other motion controls at the time, like the Wii, were better. Instead of improving on the device, they didn’t support it with games and eventually discontinued it before intended. It may be a good idea to try again, though.
5) Atari Jaguar

The Atari Jaguar had a slew of issues, and one of them was its incredibly awkward controller. It’s uncomfortably wide, making it tough to hold and use. The weirdest part of the controller, though, was the face of number buttons. The rubber number buttons would stick when pushed, and if you tried to pull them out, the rubber could rip or dent. The controller itself wasn’t very responsive.
4) Intellivision

The Intellivision controller looked more like a phone. It even had a full telephone number pad on it. The main way to control movement wasn’t an analog stick or arrow buttons. Instead, it had a disc to slide your thumb around on, and it didn’t always work. The only other buttons were on the side of the controller, and they were hard to find and to press. This thing was just a mess.
3) CD-i

A pretty standard controller was eventually made for the CD-i, but its original controller was just plain terrible. It looks more like a spoon. It’s hard to fathom how this thing was even meant to be held. The button layout was also nonsensical. Your hand would have to slide up and down the remote to push them, or you’d need to have one of your hands on top of the other. There is no world in which this design makes any sense.
2) Early 2000s Mad Catz and Other Third Party Controllers

Any gamer who grew up during the early 2000s understands how crappy third party controllers typically were, especially the Mad Catz controllers. This was always the controller your friend handed you when you went to their house to play Mario Party or Super Smash Bros. with them, and it always put you at a disadvantage. There was always input delay with these, the analog sticks would often get stuck to one side, and some part of them always seemed to be broken. They were cheaper than the actual controllers for the GameCube and PS2, but they still weren’t worth the money.
1) Atari 5200

The Atari 5200’s controller looked more like a TV remote than something to play a video game with. Outside of its awkward design, it was also notorious for not working. The joystick was prone to drifting and didn’t recenter itself automatically. It was also extremely stiff. The controller was also known to become unresponsive over time. Between this design and the fact that it just didn’t work a lot of the time easily makes it the worst video game controller of all time.
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[…] controllers out there, all with their own unique strengths and weaknesses. I previously touched on the worst video game controllers ever, but it’s also worth looking at the best of the best. Check out this list below for the absolute […]
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