The Next ‘Super Smash Bros.’ Needs To Bring Back The Subspace Emissary

It’s safe to assume that a new Super Smash Bros. game will be released by Nintendo eventually. When it does come out, fans will surely get excited for what characters and stages will make their way into that entry of the popular platform fighting game series. All the speculation will, of course, be exciting. However, there is one thing outside of characters, stages, and items that it needs to have, and that’s a return of the Subspace Emissary, or at least something similar to it.

For those who aren’t aware, the Subspace Emissary was the title of the adventure mode in Super Smash Bros. Brawl for the Nintendo Wii. It was a full-on story mode that involved just about every playable character working together to save the world from certain doom. It featured a complete story with cutscenes and entertaining character interactions. As opposed to fighting opponents to send them off the edge of a stage, as what’s typically the goal of Super Smash Bros. gameplay, players journeyed through platforming-based levels while navigating puzzles and fighting enemies in the process.

The story was absolutely epic. It was like The Avengers for Nintendo, having tons of characters, including Mario, Kirby, Link, Fox McCloud, Sonic the Hedgehog, Solid Snake, and many more, teaming up to fight against a squadron of baddies led by the nefarious Tabuu. Character team-ups like Samus and Pikachu or Captain Falcon and Olimar provided a lot of fun fan service, especially with there being a brief scene with Link riding on Yoshi’s back. The cut scenes were all entertaining and told a surprisingly great story without any dialogue.

The platforming levels felt like something out of the other Nintendo games and felt like a fantastic way to celebrate them. There are levels that feel like jumping through a Super Mario Bros. stage, more vertical ones like what’s seen in Kid Icarus, and even Metroidvania-esque levels where you play as Samus. There are even segments where the players can blast from barrel to barrel like in Donkey Kong Country

Using the typical Super Smash Bros. combat in more adventure-focused gameplay is a really unique idea, and it plays surprisingly great. There were even boss fights from various Nintendo games, pitting the likes of Diddy Kong and Fox McCloud against Rayquaza and the Pokemon Trainer and Lucas against Porky Minch.

The story, character interactions, level design, gameplay, bosses, and music all worked together to create an especially fun gaming experience while also celebrating every franchise represented. It all made it feel like the ultimate Nintendo game.

Super Smash Bros. Ultimate offered a fun adventure mode in the form of World of Light. It served as a creative way to represent games and characters who otherwise weren’t as represented in the game’s roster, and gave the player plenty of unique challenges. It had a story with cut scenes, which were genuinely great, but far less than that of the Subspace Emissary. It begins and ends with a really cool team-up with all the characters taking on a new big bad, but that’s sort of it. The gameplay was entirely made up of fighting matches, like the typical Super Smash Bros. gameplay, with no platforming,adventure-focused levels whatsoever. It’s definitely the second greatest adventure mode in any Super Smash Bros. game, but it fell shy of the greatness of the Subspace Emissary.

Whenever a new Super Smash Bros. sequel is revealed by Nintendo, hopefully there’s either a direct sequel to the Subspace Emissary, or a new adventure that uses or expands the formula of it. It was something that felt truly special, and there are countless fans hoping to return to that feeling. Please, make it happen, Nintendo.

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